Prerequisites fir multimedia programs




















At the meeting, the student will be given guidelines for successful completion of the program and the details of the meeting will be noted on the record of review form. Students are encouraged to consult their adviser whenever doubts or questions arise about their proposed program or academic goals. The M. Graduate Thesis Committee must be established no later than the end of the fourth week of the fall quarter in the second year. The thesis chair must be a member of the senate faculty.

Lack of progress shall be documented in writing by the thesis chair on the department record of review form. Repeated lack of progress will be considered by the Graduate Thesis Committee and all other senate faculty, and may be grounds for recommended deferment of thesis work or dismissal.

A minimum of 80 quarter units of upper division and graduate Design Media Arts courses is required. Required courses: Design Media Arts , A, and B must be taken during the first two quarters in residence, Design Media Arts is to be taken twice eight units , once each year while in residence. While graduate students have the opportunity to work with the faculty as teaching assistants for undergraduate courses, this is not a requirement for the degree program.

Also required is an accompanying record of the project, consisting of documentation in the form of images of physical work, research material, and other visual material; this includes a written statement as determined by the graduate guidance committee. A student who fails to meet the above requirements may be recommended for termination of graduate study. A graduate student may be disqualified from continuing in the graduate program for a variety of reasons.

The following is an example of a term-by-term breakdown. Minimum 92 credits. Course contains Related Instruction and cannot be substituted with another course; Related Instruction details can be viewed here.

MM Introduction to Multimedia. Explores the different roles, skill sets, jobs and equipment associated with the development of digital media. Examines the processes involved in producing content to meet a specific communication goal toward a target audience. Audit available. Multimedia Design. Introduces the multimedia development and design process. Includes identifying the functions and skills of a multimedia team, defining project goals and target audience, utilizing information architecture and user experience design principles, evaluating projects to determine deliverables and resource needs.

Intro to Game Art Development. Introduces the game art design process. Includes identifying the functions and skills necessary to be successful in the game industry, fulfilling client needs, an overview of software used in the process, and basic introduction to gaming engines. Sound for Picture.

Covers sound as exhibited in modern film and television productions of all genres. Includes mixing, editing, and software skills training. This course is also offered as MUC ; a student who enrolls in this course a second time under either designator will be subject to the course repeat policy. Recommended: MUC Multimedia Graphic Video and Audio Production. Introduces graphic, audio and video development for multimedia. Includes use of industry standard tools to produce digital media elements composed of graphics, audio and video to communicate an idea to a targeted audience.

Multimedia Authoring I. Covers production of an interactive multimedia project incorporating graphics, text, video, and audio using multimedia industry standard authoring software. Introduction to Augmented Reality. Explores and defines the technology and creation of augmented reality.

Examines uses and trends using this technology. Includes the creation of simple projects that demonstrate the production and use of augmented reality. Acting for Recording.

Explores the process of acting for camera in collaboration with directors, writers and crew in media production. Focuses on current industry standards and principles within the multimedia profession. Covers the process of translating the performance for the appropriate medium.

Directing Actors for Recording. Explores the process of directing for camera and voice recording work within the multimedia profession. Focuses on industry standards and principles. Promotes the process for the collaboration by both performers and directors. Multimedia Project Review, Testing and Delivery.

Covers the final steps of a multimedia project including, quality assurance, beta testing, group evaluation and debugging techniques. Examines the different ways multimedia is currently being used. Covers tips and techniques for successfully promoting multimedia work.

Marketing Yourself as a Multimedia Professional. Explores the employment and independent market for multimedia professionals, including job qualifications for various positions in small to large organizations, as well as the general business environment for multimedia production. Provides an overview and opportunity to apply methods and practices used in finding and obtaining employment in the multimedia industry.

Audio Technician I - Intro. Introduces the concepts and skills of audio mixing and recording for live events and video projects. Includes critical listening, the physics of sound and microphone design, the principles of signal flow, mixing, recording, and monitoring, and hands-on practices and assessments of contemporary mixing, sound reinforcement, and two-channel recording technique.

Continues to develop skills in audio production for multi-track recordings of live events as well as field and sound stage-based projects. Applies industry-standard audio software and hardware for audio editing, mixing, and sweetening.

Introduces project management skills including: concepts and applications of ADR, sound design, surround sound, mastering, and distribution. Includes scheduling, budgeting, working with video personnel, actors, composers, and other resources.

Provides the opportunity to develop a personal capstone project that demonstrates mastery of Audio Technician Track concepts, applications, and skills, including project management, field audio, post production audio, sweetening, sound design, mastering, and distribution. Prerequisite: MM Introduction to Stop Motion Animation. Introduces the concepts, techniques, materials, devices, and software of stop motion animation.

Explores and creates stop motion animations, using clay, armatures, puppets, 3D printers, cameras, and industry-standard production and post-production software, in solo and group projects. Multimedia Design II. Emphasizes design concepts including layout, typography, color theory, and information architecture with the goal of creating interactive designs that balance aesthetics and function.

Includes participation in "real-world" client focused design projects. Prerequisites: MM , MM or instructor permission. Game Level Design. Analyzes levels used in modern video games.

Integrates both functional and aesthetic level design, level pacing and flow, player goals, and fun factor. Game Art Pipeline. Introduces processes and methods necessary for developing game-specific content for contemporary game engines and real-time rendering environments. Focuses on team-based efficient production management and pipeline.

Reviews the current state of immersive video in art, media and entertainment. Graphics for Multimedia. Continues to develop skills using multimedia industry standard graphic software to create, edit and optimize graphic images for use in multimedia and interactive computer applications. Explores graphic creation, color, composition and compositing of multiple graphics for use in multimedia presentations and other multimedia formats.

Introduces the tools used to create 2D graphics in games and other interactive media. Discusses the different requirements for art in games and interactive work, including technical challenges and design considerations. Provides the opportunity to practice an asset workflow from prototyping with sketches and thumbnails through saving and sharing files.

Uses techniques to apply 2D design foundations to screen-based games and interactive experiences. Provides an introduction to creating, editing, and analyzing 3D models. Develops foundational skills to work with, and navigate the digital 3D modeling workspace to create 3D objects. Examines basic elements of the 3D development of modeling, texturing, lighting, animating, and rendering. Introduces high-end digital sculpting and painting techniques used to create models, normal maps, and layered polygon textures.

Develops skills using current industry tools and techniques utilized in professional game asset creation. Prerequisites: MM or instructor permission. Digital Video Editing and Production. Film and Television C through F may be taken only after advancement to candidacy. Fieldwork and internships are not required, but may be taken as courses which may be applied toward the degree.

Student fulfill the comprehensive examination requirement through projects appropriate to their specializations. No later than the beginning of the final quarter of residence, the student must file the appropriate documents for advancement to candidacy and receive approval for advancement from the M.

The four M. Students who are not making normal progress toward the degree may be recommended for termination of graduate study. Continuance in the program of students who are on academic probation is determined by the M.

Students are expected to understand film and television within their social contexts as significant forms of art and communication, and to achieve, by disciplined study, a mastery of film and television history, theory, and criticism. Mastery of one foreign language is required and must be demonstrated in one of the following ways: 1 completing a level 5 course or the equivalent, with a minimum grade of C, in any foreign language; 2 passing a UCLA Foreign Language Department Placement Test at the equivalent of a level 5 course; 3 passing a UCLA language examination given in any foreign language department.

Normally, the required foreign language examinations must be passed by the end of the first year of residence. Each student must take a minimum of 13 and one-half courses during the first six quarters of residence. Three required Ph. In their second year, students must take Film and Television which is required in both the fourth and sixth quarters, and an independent study in the area of their dissertation in the fifth quarter. In addition to this core sequence, Film and Television , which counts as the one-half course, is required normally in the first quarter of residence.

Students also select seven additional graduate seminars, at least five of which must be approved cinema and media studies seminars. Students must create three areas of concentration.

One is in the specific field of their dissertation, including Film and Television and the dissertation-related independent study; students may include a fourth course in this concentration which is a cinema and media studies seminar related to their dissertation.

The other two areas are to be composed of three seminars each chosen to indicate focused competence in two areas of expertise. Students who serve as teaching assistants or associates must complete Film and Television Academic Senate regulations require all doctoral students to complete and pass University written and oral qualifying examinations prior to doctoral advancement to candidacy.

Also, under Senate regulations the University oral qualifying examination is open only to the student and appointed members of the doctoral committee. In addition to University requirements, some graduate programs have other pre-candidacy examination requirements. What follows in this section is how students are required to fulfill all of these requirements for this doctoral program. After completion of all language and course requirements, students are eligible to take the Ph.

The written examination is given in the Spring Quarter only and is a take-home examination that is completed over four full consecutive days. After the student passes the written examination, a doctoral committee is formed to administer the University Oral Qualifying Examination.

Students are advanced to candidacy only on successful completion of this examination. Students are advanced to candidacy and awarded the Candidate in Philosophy C. Not required for all students in the program. The decision as to whether a defense is required is made by the doctoral committee. A student who fails to meet the above requirements may be recommended for termination of graduate study. A graduate student may be disqualified from continuing in the graduate program for a variety of reasons.

The most common is failure to maintain the minimum cumulative grade point average 3. Other examples include failure of examinations, lack of timely progress toward the degree and poor performance in core courses. Probationary students those with cumulative grade point averages below 3. University guidelines governing termination of graduate students, including the appeal procedure, are outlined in Standards and Procedures for Graduate Study at UCLA.



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