Sega tennis arcade game
Take a look at our Arcade Machines Buying Advice. Email: enquiries libertygames. Commercial Buyers Guide. Majestic Leisure Ltd. About Us. My Account. Order Tracking. Contact Us. We can ship to Germany. Pool Tables. Arcade Machines. Air Hockey. Table Football. Multi Game Tables. Table Tennis. There is also an online mode, though I was unable to get into a match as the online community for this game is pretty much completetly dead.
When I attempted to get a match going, there were only two other players online, and I ended up watching them play via the TV mode. If you're looking to play some multiplayer, it looks like the best option is to do so with friends locally.
As for how the game controls, it is very similar to Mario Tennis, you will move your character around the court, and hit the ball by pressing either the X or A button.
You can control the strength and direction of your serve with the A button and control stick, and also smash the ball when a high ball is dropped, as well as perfrom a chip shot by pressing the X button and quickly pressing the A button afterwards.
Character movement can feel a bit loose and sloppy sometimes, and sometimes when you try to return a ball, the game will not read that you have hit the button when in front of the ball, though this happens very rarely. Aside from basic control, each character in the game has a superstar move that they can activate by gaining enough starpower, and each character has one that is unique to them.
Sonic transforms into Super Sonic and can manipulate the direction of the ball after he hits it, Beat causes the opponents side of the court to be covered in graffiti, causing them to slip all over the place, and so on. Amigo activating his superstar move. These are obviously inspired by the power moves from Mario Power Tennis, but they don't feel as threatening as those did.
It can be easy to overcome an opponents superstar move, though often it works well against the AI. Some of these moves are clever, but it is very annoying having to watch the same clips whenever one is activated, which is the same problem that MPT had. It would be great if you could simply activate these powers seamlessly without having to interrupt the action for a 3-second FMV, but alas, maybe they'll figure this out with the next licensed Tennis game that comes out.
The games graphics look very colourful and sharp, and I had no problem with them really. The courts are highly detailed, and do a great job of capturing the look and feel of the game they are based on. The character models look fine, though the characters that you will find standing on the sidelines of matches can look generic, with some exceptions including the presence of Sonic characters that aren't playable in the game in the Green Hill Zone court.
The Jet Set Radio court The game runs very smoothly, and I had no issues with framerate dip or texture pop-in while I was playing. The graphics aren't anything spectacular to be sure, but they work well in this game and I have no gripe with them. The audio in this game features tons of fantastic songs from different Sega games, and tons of annoying voice-over.
Developer Sumo Digital has made something great here. Sega Superstars Tennis builds off the success of Mario Tennis in a very polished way, and features a lot of fan servive in its planet superstars mode and great arcade tennis gameplay to boot. The gameplay is mildly fun, especially for two players, but these games won't raise your pulse. You can, however, adjust the challenge to make the games insanely impossible good luck scoring anything in Ultra Pong. The graphics and sounds are true to the originals, which means they're primitive.
The Sega versions actually detract from the gameplay in some instances: The distracting backgrounds of Centipede make it harder to see where you're shooting.
These days, any new bit game is welcome. But though it's a humorous reminder of the industry's origins, Arcade Classics is no more than a 4-meg curiosity in high-revving For real fun with historic games, pick up a 6-Pak -- Sega's new six-in-one Genesis game, that is.
While the sounds and graphics are primitive compared with the effects in Vectorman , these games are still fun. There's life in the old Genesis yet! In Pong, keep your paddle still while the puck is behind your goal, or you might accidentally knock the puck in. I'm as nostalgic as the next guy, but I can't figure out why this game was made. I realize that, with the release of the Williams Arcade Classics and the Namco Museum , there may be some urgency albeit misplaced to pump out some of the old-time classics.
But if you're gonna do it, do it right. Last time checked, the Genesis could handle games of the caliber of EWJ2 and Vectorman; some pretty cool stuff.
Why is it then that this cart can't even properly emulate a couple of ancient 8-bit games? And that's only three games one of which, I'll remind you, is Pong on the cart.
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